Computer Graphics – Adv
- Description
- Curriculum
- Reviews

Model Question Paper
Computer Graphics
Key Features
- Unit-wise Short Notes
Each unit includes a summary in both languages, making revision faster and more effective. -
Extensive MCQ Practice
1500+ MCQ Practice Questions: This comprehensive question bank includes 1500+ multiple-choice questions (MCQs). Each unit contains approximately 150 MCQs covering a wide range of cognitive levels such as remembering, understanding, application, and analysis. -
Exam Practice Paper with Mock Tests
Includes three full-length mock tests for real exam practice. -
Latest Syllabus as per NEP
The syllabus aligns with the latest National Education Policy (NEP) and follows the exam patterns of MSU, CCSU, and other universities following the NEP. -
Designed by Experts
This question bank has been meticulously prepared by subject matter experts to ensure accuracy and relevance.
Why Choose This Model Paper?
- Complete Exam Preparation: Unit-wise summaries, MCQ practice, and mock tests provide a complete study solution.
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Latest NEP-Based Pattern: Ensures compliance with the latest university exam structure.
Program Class: Certificate/ B.SC.
Year: First
Semester: Second
Subject: Computer Science
Course Title: Computer Graphics
Course Learning Outcomes: The main objective of the course is to introduce students with fundamental concepts and theory of computer graphics. It presents the important drawing algorithm, polygon fitting, clipping and 2D transformation curves and an introduction to 3D transformation.
Credits: 4
Core Compulsory
Max. Marks: –25+75
Min. Passing Marks: 33
Unit
Topics
I
Introduction to Computer Graphics: Brief Survey of Computer Graphics, Graphics System: Video Display Devices, Raster Scan Systems, Random Scan Systems, Input Devices, Hard Copy Devices, Graphics Software.
II
Output Primitives and Their Attributes: Line Drawing Algorithms (Direct, DDA and Bresenham’s), Circle Generating Algorithm (Bresenham’s, Midpoint), Ellipse Generating Algorithm (Midpoint), Area Filling (Boundary – Fill and Flood- Fill) Algorithms, Line attributes and color
III
2-D Geometrical Transforms & Viewing: Homogeneous Coordinate System, Basic Transformations: Translation, Rotation, Scaling, Reflection, Shear, composite transformations like- Rotation about an Arbitrary Point, Reflection through an Arbitrary line, transformations of points.
Clipping: Point clipping and Line clipping algorithms: Cohen- Sutherland and Liang- Barsky, Polygon Clipping, Window to viewport coordinate transformations.
IV
Three Dimensional Concepts: Three-Dimensional Display Methods: Parallel and Perspective Projections, Translation, Rotation, Scaling, Composite Transformations, Hidden line and surface elimination- Z-buffer, back face, scan line, depth buffer.
V
Shading: Modelling light intensities- flat shading, gouraud shading, phong shading, Representation of Space curves, Beizer curves, B-Spline Curves, B-Spline Curve Fit.
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1Unit 1: Summary - Computer Graphics
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2Unit 1: MCQs - Computer Graphics- Adv
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3Unit 2: Summary - Computer Graphics
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4Unit 2: MCQs - Computer Graphics- Adv
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5Unit 3: Summary - Computer Graphics
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6Unit 3: MCQs - Computer Graphics- Adv
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7Unit 4: Summary - Computer Graphics
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8Unit 4: MCQs - Computer Graphics- Adv
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9Unit 5: Summary - Computer Graphics
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10Unit 5: MCQs - Computer Graphics- Adv